Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.3.7

Added

  • Added support for corp structures
  • Added current shield selector for passive tanking
  • Added implant instabuff modifiers

Changed

  • Improve drone fitting tile (defensive resistance now have bars similar to the ship itself)

Fixed

  • Fixed issues where it was not possible to rename characters if the total implant levels is set to 0
  • Fixed attribute calculations for drones/fighters (again)
  • Fixed missing missile range attribute
  • Fixed market browser search bar

0.3.6

Added

  • Weapons will now display their raw damage

Fixed

  • Fixed reordering of implants in the list page
  • Fixed fitting to text export
  • Fixed lightweight ship calculations
  • Fixed issue where implants would not be applied after opening a fitting
  • Fixed and added tests for implants/ai nanocores

0.3.5 (Beta)

Added

  • Added support for passive implants
  • Added advanced units to implants
  • Added option to fix SSL certificate issue, see discord
  • Added option to enable file logging

Changed

  • The app can now be launched without downloading the DB
  • Changed the way attributes are displayed, now all attributes for all items should be displayed

Fixed

  • Fixed UI crash for some implants
  • Fixed localisation issue for some implants inside the list

0.3.4 (Beta)

Added

  • Added Implants
  • Added Nanocore Library. However, the passive effects will probably be removed in the future and moved to a separate page.

Changed

  • Updated to Android 34 as compile version
  • Updated to Dart 3.5 and latest flutter. Additionally, most packages got updated to the latest version.
  • Switched to declarative gradle plugins blocks

Fixed

  • Fixed hangar rigs and added attributes to the UI Build Changes
  • Fixed Golden Nanocores attributes

v0.3.3

Added

  • Added attributes for super weapons to the UI
  • Added "clone fitted item"-button

Changed

  • Updated market group ids to fix drones/fighter issues

Fixed

  • Fixed DPS calculation issue for Doomsday Weapons
  • Fixed capital integrated rigs (fitting was not updating correctly)

0.3.2

Added

  • Added player outposts and corresponding modules
  • Added default skill level selector when creating new characters (all skills will be set to this level, for example "5/5/4")
  • Added folders to fitting list

Fixed

  • Fixed errors where higs anchor rigs could be used for integrated rigs

0.2.16 (Unreleased)

Added

  • Moved DB download to Github
  • Added mining drones into mining calculations
  • Ensure role bonuses have names

0.2.15

Fixed

  • Fix Cyno generators not fitting to relevant hulls

0.2.14

Added

  • Added special hold values in ship details

Fixed

  • Ship bonuses rounding to nearest whole number (now shows 2 dp)
  • Fix N-Space % not rendering correctly

0.2.12

Added

Fixed

  • Fixed Target Modules applying effects to local ship
  • Fixed Weapon module bonuses not calculating correctly depending on slot
  • Fixed some modifiers not being applied to race ships
  • Corrects Carrier fighter counts for DPS calculation
  • Clear all reliant skills on skill level change

0.2.11

Added

  • Add ability to edit pilot from fitting

Fixed

  • Fix URLs not launching on some devices
  • Fix wrapping issue for skill pips
  • Fix Fighters fitting into drone bay

0.2.10

Added

  • Calculate Group Reps in the tanking stats

Fixed

  • Fix nanocore sub attributes are truncated to 4dp

0.2.9

Added

  • Can trigger DB verification remotely (not always required and slows things down)

Fixed

  • Tanking stats using inactive modules into calculations

0.2.8

Added

  • Add CRC check to ensure data downloads correctly
  • Add Recharge rates with EHP toggle

Fixed

  • Fix Light Theme text issues
  • Fix Rig integrations not printing to text correctly

0.2.7

Added

  • Trainable attributes to Nanocores
  • Nihilus space environment modifiers (Capacitor recharge time atm)
  • Additional startup logging

0.2.6

Fixed

  • Db loader for Int Lists

0.2.5

Added

  • Add Local notifications for PI reminder
  • Add UTC clock for reference of time
  • Add EHP stat into Defences section

Fixed

  • DB missing and would not re-download
  • Drones not reloading in active state
  • Add back in Missile Range stat

0.2.4

Added

  • Ability to save QR codes to file (Still need to find a way to load on desktop)
  • Add more stats to render in module tiles
  • Add analytic for loading time

Fixed

  • Rig Integrations not loading correctly
  • Android 7.0 would not load attribute formulas

0.2.3

Added

  • Ability to add Rig Integrations, and export with text fittings
  • Render Shield Bonus amount for boosters
  • Retry logic if the app fails to start due to network issues
  • Add white background for QR Codes

Fixed

  • Adding drones would reset modifiers in a fitting
  • Fittings slot layout would not reload correctly in some instances

0.2.2

Added

  • Additional logs and checks on Market API
  • Added time calculation to fill Mining vessels

Fixed

  • Fixed cloned characters and ships changing the source items

0.2.1

Fixed

  • Load issue on new install with no market API

0.2.0

Added

  • Updated to handle new naming scheme
  • Fix issue - new characters could not set skills

Fixed

0.1.12

Added

  • Added update banner in drawer when updates are available

Fixed

  • Fixed Blueprint description not showing item title and description
  • Rolled back DB -> Now locked to ManUp file. This was for new naming scheme

0.1.10

Fixed

  • Fixed Export directory on mobiles not working correctly

0.1.9

Added

  • Added Nanocores into fitting simulation
  • Added download progress when updating game data
  • Show total SP for a character and SP for Skills in Character browser
  • Added PI Countdown timer (local notifications on mobile incoming)
  • Added Import/Export to CSV for character skills

Fixed

  • Fixed rigs not printing bonuses

0.1.8

Added

Fixed

  • Fixed item name text not wrapping

0.1.7

Added

  • Added Market data for individual items and Fittings
  • Print Align time as 3 decimal places
  • Added logic for Command Modules

Fixed

  • Fixed issue where wrong string shown for Missile Range
  • Fixed issue where some attributes would not be shown
  • Fixed issue where default pilot was not being applied on fresh boot

0.1.6

Added

  • Add Social links
  • Change Fitting and Character lists to be reorderable (/u/DownvotesSloths)
  • Add mining amount / minute (@RacingSOUL (Андрей))
  • Add Scanner attributes and printing of stats
  • Dropped Android min SDK to match Echoes (Android 5.1)

Fixed

  • Fixed occasional issue where damage pattern may not have loaded

0.1.5

Added

  • Display side panel in wide screen mode
  • Condense Skills entry widgets and replace with dots bar
  • Enforce Skills Preskill entries
  • Show Missile Range for missiles

Fixed

  • Fix Windows not showing build number
  • Fix Mining modules not showing mining amount in fitting screen
  • Fix issue of incomplete fitting checks on modules (Strip Miners, etc)

0.1.4

Added

  • Add ability to clone Ships and Characters
  • Add link between character and Pastebin CSV (for quick bulk updating)
  • Add group reps into capacitor simulation (if flag is set)
  • Prompt user to save dirty fitting before exiting screen
  • Separate DB update from app cycle
  • Create widget to select 'Default character'
  • Add Empty pilot (No skills set) and show in Pilot selection list
  • Replace Circular skill indicator with linear one
  • Integrated ManUp for indicating updates of app and data

Fixed

  • Fix search issue on Drones category

0.1.3

Added

  • Bottom drawer has context aware search bar
  • Include Prototype rigs in listings
  • Ship hull shows on Fitting listing

Fixed

  • Bug where modules and state would sometimes not save correctly

0.1.1

Added

  • Dark Mode
  • Added drone check before fitting